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Forge of empires gvg to defending army heal
Forge of empires gvg to defending army heal








forge of empires gvg to defending army heal

Strike Teams can be useful in tree cover or once you have a ton of defense boost to your attacking army as an auto team. IFVs and Rocket Artillery are fine against the units they have bonuses against.Ĭommandos are usually not worth using without heavy tree coverĬhamps are a Heavy unit with the same base stats as IFVs and as such can be an interesting auto unit that's ok against everythingĪAVs are like MG teams without the weakness and the most general attack unit of the age outside of the continent map (AAV + 7 rogues can beat any DA in the age with PvP/GvG/GE AI)Īssault Tanks are the only in-age troop that on defense can at least do some damage to AAV + 7 rogue attack forces MG teams are really strong against most but can be annoyed by Rocket Artillery because they're slow to cross the field

forge of empires gvg to defending army heal

Battle Tanks are more well rounded than progressive tanks. Bazooka teams are slower than conscripts and as such mech artillery have a chance against them. Paratroopers mostly serve to annoy artillery. Same sort of matchups as in progressive but with slightly different balance. Tanks are weak to conscripts and artillery but handle snipers/cars well It's important when using Cars against RFCs that you stay out of their range the first turn and then lunge in for first strike against them - they can hurt you as much as you can hurt them so whichever hits first tends to win Jaegers beat most things very efficiently (use forest).Ĭonscripts are the most general purpose for autoĬars/Champions work against everything other than tanks if manually controlled, but don't auto well.










Forge of empires gvg to defending army heal