
If you’re like me you’re probably thinking no problem, I’ll just set up a VM via Parallels or UTM and run SteamVR through a Windows VM. I’d imagine this will change in the future as Apple Silicon matures and VR explodes in popularity. It was a very niche market to dump resources into coding an Apple Silicon specific solution into. Plus, only 4% of Steam users were on a Mac and only 1% of them were using SteamVR. Why? It probably had to do with Apple’s move to Apple Silicon complicating development. This fails because SteamVR dropped support for MacOS a couple years ago. No need for complicated virtual machine setups. So the first thing you might try to do is take something like a Valve Index and run it straight from the Mac. SteamVR Doesn’t Currently Have Mac Support Without further ado, here’s why it doesn’t work. But, I also think this situation is temporary as VR explodes in popularity and Apple enters the VR space. I’m going to tell you why so that you don’t waste time on this. Unfortunately, as of this writing () it flat out doesn’t work.
